Netzgeflüster: Game-Review ‚Journey' (PS4). Posted by Miss Booleana in Games, Netzgeflüster. ‚Journey' ist das Spiel weswegen ich eine. Journey ist ein PlayStationSpiel von thatgamecompany, welches zuerst über das PlayStation Network veröffentlicht wurde. In Journey spielt man eine mit einer Robe bekleidete Figur, die durch eine riesige Wüste läuft, auf dem Weg zu einem großen. ÜBERSICHT Präsentation Gameplay GAME-FEATURES. Journey Featured Image. Erlebe ein spannendes, aufregendes Abenteuer in einer Welt voller Rätsel.
Journey (PC): Test, News, Video, Spieletipps, Bildervon mehr als Ergebnissen oder Vorschlägen für "journey game". Journey ist ein PlayStationSpiel von thatgamecompany, welches zuerst über das PlayStation Network veröffentlicht wurde. In Journey spielt man eine mit einer Robe bekleidete Figur, die durch eine riesige Wüste läuft, auf dem Weg zu einem großen. Journey: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Indie-Games auf Konsolen: Elf der besten Indie-Spiele für PlayStation 3 und Xbox .
Games Journey About This Game VideoHow Journey Was Made and Why The Developer Went Bankrupt
Wintory worked closely on the soundtrack with sound designer Steve Johnson, as well as the programming team, so the music would dynamically tie in to both the actions of the player and to sound effects caused by nearby game objects, and feel as if it were "unfolding in real time".
Jenova Chen met with Wintory at the start of the game's development to describe his vision for the project, and Wintory left the meeting and created the core of the main theme before he reached his car, and composed and recorded the main cello theme for the soundtrack that night.
He continued to work on the soundtrack for the next three years in a collaboration with the development team; he would create a track, which the team would use while creating an area in the game, and Wintory would play the section while revising the music and then send it back.
Wintory spent time experimenting and discarding many ideas; while the first track, "Nascence", came easily, the final track, "Apotheosis", went through several widely varied attempts.
Unlike many games, where different songs have different themes for each character or area, Wintory chose to base all the pieces on one theme which stood for the player and their journey, with cello solos especially representing the player.
Wintory describes the music as "like a big cello concerto where you are the soloist and all the rest of the instruments represent the world around you", though he describes it as not necessarily orchestral due to the inclusion of electronic aspects.
She is a close friend of Wintory and has performed "Woven Variations" with him, an eight-minute live orchestral variation on the Journey soundtrack.
While they were planning a large, dramatic conclusion to both, in the concert Wintory had the orchestra fall away at the end of the piece to showcase Guo's cello performance.
Inspired, Wintory and the team ended "Apotheosis" and the game the same way, with the game world fading away to leave only the player.
After its release, the soundtrack reached the top 10 of the iTunes Soundtrack charts in more than 20 countries. In January , Wintory started a Kickstarter for a Journey Live concert tour, in which the fifteen-piece Fifth House Ensemble from Chicago will perform the music from the game while a player works their way through the game.
The ensemble will react to the player's actions, using a specially-scored version of the soundtrack, composed by Patrick O'Malley with Wintory's oversight, that breaks the music into small pieces to enable this reaction.
Wintory had wanted to do a performance of the Journey soundtrack in this interactive manner but did not have the time to rework the soundtrack for this purpose.
Wintory came to know Dan Visconti , the composer for Fifth House Ensemble , after Visconti published his praise for the Journey soundtrack and had encouraged other members of the ensemble to play the game.
The group saw how Journey ' s soundtrack had been used for various Video Games Live concerts and believed they could pull off Wintory's vision of an interactive concert, doing most of the reworking of the soundtrack under Wintory's direction.
Journey received critical and commercial success worldwide. At the 16th Annual D. The soundtrack was nominated for the Best Score Soundtrack for Visual Media at the Grammy Awards , the first video game soundtrack to be nominated for that category, though it did not win.
Journey received high acclaim from critics who praised the visual and auditory art direction as well as the emotional response playing with a stranger created.
Reviewers were especially pleased with the emotional experience of playing the game, particularly with other players. Christian Donlan of Eurogamer described it as a "non-denominational religious experience" that, with the addition of another player, moves beyond metaphors and becomes a "pilgrimage" to the player.
Miller said all three times he played the game, "each time, without fail, individual moments The few criticisms for the game centered on its length and pacing.
Clements noted that not all players would appreciate a game with a "deliberate, melancholic pace" and short duration, comments echoed by the Edge review.
From Wikipedia, the free encyclopedia. Thatgamecompany [a] Santa Monica Studio. WW : June 6, WW : August 6, Austin Wintory. April 10, digital October 9, physical.
Game Informer. Archived from the original on June 4, Retrieved June 27, CBS Interactive. Archived from the original on October 28, Ziff Davis.
Archived from the original on June 20, Gamer Network. Archived from the original on October 16, March 1, Archived from the original on June 27, Archived from the original on January 16, Retrieved July 20, Archived from the original on May 9, Retrieved February 1, Archived from the original on February 5, Retrieved August 16, Archived from the original on November 9, Archived from the original on February 9, Retrieved February 9, Retrieved May 23, Archived from the original on October 3, Archived from the original on January 12, Penske Media Corporation.
February 8, The Unfinished Swan offers a unique adventure and story experience where you chase an escaped swan through a strange magical world.
Your protagonist in this unique swan based adventure is 10 year old Monroe, an orphan who was allowed to o Set on a distant planet that feels very Mars-like the game follows an astronaut after mission failure leaves them stranded without contact to their team.
This failure is made all the more mysterious by the fact that previous investigation of the planet suggested it was buzzing with l Released for the PlayStation 4 and coming from Team Ico who has an impressive history of console titles the experience is exactly what one would expect with the experienced team behind the game.
Selling itself as more of an adventure than a platform title despite the heights that Grow Home throws at you this short robotic adventure is focused on the exploration based journey than the sense of challenge.
Set in a colourful game world of unique style players control B. Botanical Utility Droid a robotic life form in charge of growing a pl Nihilumbra blends puzzles and platforming gameplay to deliver a very interesting and dark game for PC and iOS devices.
The Void wants you back though and chases you relentlessly around the world, refusing to stop until you rejoin the nothingness that created you.
In a cruel twist of fate all the amazing places that you explore in the game world will be co Lost in Shadow is a unique 2D platform game that has you trapped as your own shadow, limiting you to interaction with only the shadows of objects.
The game was released in for the Nintendo Wii. Proteus joins the ranks of other video games that aim to offer an artistic exploration experience rather than traditional gaming.
Like others in this gaming niche though it still manages to offer an impressive, immersive and engaging adventure as you explore a randomly generated game world.
With no other objective other than to take the time to enjoy your surroundings players can create their own stories from adventuring over hills or finding new unique biomes.
If you enjoy going on exploration From the same studio that brought you Machinarium comes Botanicula, a point-and-click game that boasts intricate, captivating graphics and calming background music.
The aim of the game is to save their tree from evil parasites. As you explore the world of Botanicula, you will encounter eccentric characters that you have to help in order to adv Brought to you by Steam Labs.
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Related games. Age of Japan Flash. Connect Mimi Flash.Die Besten Online Casinos sollte das Game schon längst erschienen sein, aber man wollte sich mehr Zeit nehmen, um "Die Siedler" zu optimieren. Journey Der Berg am Horizont ist unser Ziel. Im regulären Store erschien das Spiel eine Woche später, am